- Freedom High School
- Career Technical Ed.
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Career Technical Education
P-Animation Course #4094
Level: 10-12
Length: Year (10 credits)
Prerequisite: None
Graduation: Fine Arts requirement or elective credit
College Prep: VAPA (f) requirement
This course focuses on traditional and three dimensional and animation techniques. It introduces the principles of 2D animation and 3D modeling. Students learn professional animation production techniques. Mastering these fundamental skills is essential for a career in the digital industry.
P-Advanced Animation Course #4098
Level: 11-12
Length: Year (10 credits)
Prerequisite: Animation
Graduation: Fine Arts requirement or elective credit College Prep: VAPA (f) requirement
This course will further explore the techniques of traditional, and computer animation techniques to help students build a strong portfolio for college/career goals in the field of animation.P-Graphic Design 1 Course #1548
Level: 9-12
Length: Year (10 credits)
Prerequisite: None
Graduation: Fine Arts requirement College Prep: VAPA (f) requirement
This is an introductory course for students interested in pursuing a career in Graphic Design. Students will be introduced to the techniques, vocabulary and history of design as it pertains to print based media. They will build skills in Adobe Photoshop, InDesign and Adobe Illustrator while creating menus, books, posters, logos and illustrations.P-ROP Graphic Design 2 Course #1549
Level: 10-12
Length: Year (10 credits); repeat to 30 credits
Prerequisite: Graphic Design 1
Graduation: VAPA (f) requirement
This is an advanced level course for students interested in pursuing a career in Graphic Design. Students will further their knowledge of the techniques, vocabulary and history of design as it pertains to print based media.
Introduction to Broadcasting and Media Course #4055
Level: 9-12
Length: Year (10 credits)
Prerequisite: None
Graduation: Elective Credit
This is an entry-level course covering all aspects of the broadcast and mass media industries. The history of broadcasting and evolution of the technology as well as the techniques used to deliver the broadcast message will be covered. Topics will include: broadcast and no-broadcast television, cable television, radio, sports and movies as an important form of communication. The study of vocabulary, safety, and basic hands-on production skills will be developed and implemented.P-ROP The Art of Video Production Course #6182
Level: 11-12
Length: Year (10 credits)
Prerequisite: Age 16
Graduation: Fine Arts requirement or elective credit
College Prep: VAPA (f) requirement
Video Production provides students the opportunity to develop basic video production techniques. Students design, shoot, edit, and produce video projects. Students use field and studio equipment to produce professional-quality video programs.
P-ROP Advanced Video Production Course #6185
Level: 11-12 or age 16
Length: Year (10 credits)
Prerequisite: Video Production or instructor approval
Graduation: Elective credit
College Prep: VAPA (f) requirement
This is an advanced level course using computers and video equipment to plan, shoot, and edit video programs. Emphasis is on advanced level scriptwriting, audio techniques, lighting, camera operation and editing. Computers are used as a creative and organizational tool for the purpose of producing high-quality videos. Program styles include documentary, educational, and dramatic video production. Students use field and studio equipment to produce professional-quality video programs.Game Design using JavaScript Course_#2327
Level: 9-12
Length: Year (10 credits)
Prerequisite: None, except interested in computer science, Coding, and programming.
Graduation: Elective credit
College Prep: Elective (g) credit
Game Design teaches the foundations of creating video games in JavaScript. The course utilizes a blended classroom approach. The content is web-based, with students writing and running code in the browser. The teacher will utilize tools and resources to leverage time in the classroom and give focused attention to students. Each unit of the course is broken down into lessons. Lessons consist of video tutorials, short quizzes, example programs to explore, and written programming exercises. Each unit ends with a comprehensive unit test that assesses student’s mastery of the material from that unit. The course is highly visual, dynamic, and interactive, making it engaging for new coders.
Mobile App Development Course #2328
Level: 9-12
Length: Year (10 credits)
Prerequisite: None, except interested in computer science, coding programming.
Graduation: Elective credit
This Mobile Apps course is designed to introduce high school students to the highly sought-after world of mobile app development using MIT App Inventor platform. MIT App Inventor is an intuitive, visual programming environment that allows everyone to build fully functional apps for smartphones and tablets both Android and IOS. MIT App Inventor blocks-based tool facilitates the creation of complex, high-impact apps in significantly less time than traditional programming environments. Students will learn how to create scalable, custom, and fast mobile applications.
Exploring Computer Science Course #4077
Level: 9-12
Length: Year (10 credits)
Prerequisite: Basic computer skills
Graduation: Elective credit
Exploring computer Science is a yearlong course consisting of 6 units. The course was developed around a framework of both computer science content and computational practice. Assignments and instruction are contextualized to be socially relevant and meaningful for diverse students. Units utilize a variety of tools/platfo9rms and culminate with final projects around the following topics; human computer interaction problem solving, web design, programming, computing and data analysis and robotics.
P-AP Computer Science Principles Course #4746
Level: 10-12
Length: Year (10 credits)
Prerequisite: Basic computer skills
Graduation: Elective credit
College Prep: Elective (g) credit
Computer Science Principles introduces students to the foundational concepts of computer science and challenges them to explore how computing and technology can impact the world. More than a traditional introduction to programming, it is a rigorous, engaging, and approachable course that explores many of the foundational ideas of computing so all students understand how these concepts are transforming the world we live in. Code.org is recognized by the College Board as an endorsed provider of curriculum and professional development for AP® Computer Science Principles. This endorsement affirms that all components of Code.org CS Principles’ offerings are aligned to the AP Curriculum Framework standards and the AP CS Principles assessment.
Design Drafting Course #4036
Level: 9-12
Length: Year (10 credits)
Prerequisite: Algebra 1 (or concurrent enrollment highly recommended)
Graduation: Fine Arts requirement or elective credit
Design Drafting is a one-year course designed to acquaint students with a pictorial language used throughout industry. The course teaches drafting fundamentals and provides hands-on experience for developing drafting skills and techniques. It is designed to provide the student with a background in basic mechanical and technical drawing. This course helps students develop problem-solving ability, interpret the ideas of others, and express themselves visually in an understandable manner. Drafting provides a wide range of skills that are transferable to many aspects of everyday life. Emphasis is on the basic use of traditional drafting equipment and the understanding of design/drafting principles as they apply, but are not limited to, future pursuits in the architectural and engineering career fields.P-Jumpstart to Engineering Course #4252
Grades: 9-12
Length: Year (10 credits)
Prerequisite: Algebra 1 and/or Design Drafting (or concurrent enrollment highly recommended)
Graduation: Elective credit College Prep: Elective (g) credit
This is an introductory class designed to provide students with a hands-on approach to exploring the connections and relevance of science, engineering, and technology in science. The main component to the class is the design, construction, and analysis of several long term projects using computers as part of the design process. Students will be introduced to structural, mechanical, aerospace and robotic engineering.
P-Multi Craft Core Curriculum Course #4158
Level: 10-12
Length: Year Long
Prerequisite: None
Graduation: CTE
College Prep: (g) elective
This course has been developed to integrate skills and concepts from the Building and Construction Trades with applied mathematics and English. As a natural progression, students will apply the craft skills required to design and build a variety of scaled structures that meet current code requirements. In addition, students will make real-world connections between construction, math, and English using written projects, construction documents that include creating blueprints, project packets, and student-centered construction projects. This course provides students the opportunity to apply academic knowledge and technical skills through a hands-on curriculum that meets pre-apprenticeship requirements for the National Building Trades Council.Business and Marketing Course #2296
Level: 10-12
Length: Year (10 credits)
Prerequisite: Business Computer Applications recommended
Graduation: Elective credit
In this business course, students will study the importance of business and marketing in the global economy. Emphasis will be placed on both oral and written communications, problem solving, and critical thinking skills, as they relate to selling, promotion, distribution, pricing, product/service management, and entrepreneurship, finance and career development. Using technology applications, students will work through engaging projects and simulations to learn and apply business concepts and skills.
Business Computer Applications Course #2297
Level: 9-12
Length: Year (10 credits)
Prerequisite: None
Graduation: Elective credit
Business Computer Applications is an introduction to computer applications as it relates to business and home use. The course introduces software topics in Microsoft Windows, Microsoft Office, Internet, World Wide Web, electronic mail, file management, and data communications. Hardware topics include PC system components and troubleshooting issues. Other topics include typing skills, computer-based careers and trends, electronic computing issues, terminology, electronic communication skills, ethics, security, and netiquette in today’s business computing environment. Business Computer Applications will provide students with computer knowledge and skills to increase their productivity which will give them a competitive advantage in the job market.P-Child Development Course #2516
Level: 10-12
Length: Year (10 credits)
Graduation: Elective credit
College Prep: Elective (g) credit
Child Development is a course which enables students to understand how to work with and care for children as they grow. Students learn how children from prenatal stages through adolescence grow physically, mentally, socially, and emotionally.
P-ROP Careers with Children Course #2720
Level: 11-12
Length: Year (double-blocked class 20 credits)
Prerequisite: Must be 16 years or older
Graduation: Elective credit
College Prep: Elective (g) credit
Students explore careers related to education through the study of child development, positive guidance techniques, curriculum development and health and safety. Active class participation is enhanced by fieldwork at school sites under the guidance of a mentor teacher. All students are required to observe and/or participate in a variety of settings in elementary classrooms at the preschool level. Completion of this course with a B or better and 95% positive attendance articulates with LMC Child Development 1 worth 3 units of credit at LMC. This course includes Pediatric First Aid/CPR/AED certification.
ROP Law Enforcement Course #0061
Level: 10-12
Length: Year (10 credits)
Prerequisite: None
Graduation: Elective credit
This course introduces students to the field of law enforcement, criminal justice and police science. Students will become familiar with the structure and organization of the criminal justice system and gain knowledge of basic police procedures, regulations and responsibilities. Included is a brief overview of law and penal code, laws of arrest, search and seizure guidelines, patrol and investigation procedures, and emergency response, along with field trips to police stations and courtrooms. Emphasis is placed on developing awareness of citizens’ rights and responsibilities, the realities of police work, and the positive role of law enforcement in the community. Law Enforcement prepares students for further training or entry-level positions in the field of law enforcement. Integrated throughout the course are career preparation standards which include basic academic skills, communication, interpersonal skills, problem solving, workplace safety, technology, and employment literacy. factual information shall be provided to help students objectively analyze and evaluate the issue and draw their own conclusions as they relate to law.Mock Trials, Moot Courts, and Trial Advocacy Course #5329
Level: 10-12
Length: Year (10 credits)
Prerequisite: Law Enforcement
Graduation: Elective credit
This course will familiarize high school students with basic concepts of law, the American justice system and teach them effective trial advocacy techniques. All students will learn about persuasive oral presentation, critical thinking, legal analysis and public speaking as they actively participate in trial and appellate court case studies, mock trials and moot courts. This course will cover: basic concepts of law, courtroom demeanor, direct and cross-examination, opening statements, closing arguments, courtroom exhibits, evidentiary trial objections, witness portrayal, the appeals process, and case precedence. Instruction on controversial and current event issues shall be related to curriculum: trial and court processes and case precedence. Instruction will be presented in a balanced manner, addressing all sides of the issue without bias or prejudice and without promoting any particular point of view.ROP Fire Science Course #2750
Level: 11-12
Length: Year (10 credits)
Prerequisite: Must be 16 years or older
Graduation: Elective credit
This class follows the California Firefighter 1 Curriculum and is also articulated with the Essentials of Firefighting 4th Edition Textbook. This class prepares students for future study of fire science, as well as providing them hands-on experience with firefighting equipment.P-ROP Sports Medicine Course #5582
Level: 11-12
Length: Year (10 credits)
Prerequisite: Must be 16 years or older
Graduation: Elective credit
College Prep: Elective (g) requirement
Areas covered in this course are human anatomy, physiology, nutrition, equipment fitting, prevention, evaluation, and treatment of injuries. This course includes CPR certification and first aid. (Internship at sporting events is required.)
ROP Sports Medicine II Course #5585
Level: 11-12
Length: Year (10 credits)
Prerequisite: Age 16, ROP Sports Medicine I, Anatomy and Physiology (may be concurrently enrolled)
Graduation: Elective credit
This course provides classroom instruction and practical experience in the field of sports medicine and fitness. Students learn human anatomy, first aid, CPR, taping and wrapping skills, injury prevention, rehabilitation and care, nutrition, and exercise physiology. This prepares students for careers in the field of sports medicine. Students complete five hours per week of classroom instruction, plus an additional five hours per week of internship. Students study advanced course work in this area.
P-Athletic Management Course #5660
Level: 10-12
Length: Year (10 credits) repeat for credit
Prerequisite: Teacher recommendation
Graduation: Elective Credit
College Prep: Elective (g) requirement
Athletic Management is a course which introduces students to the skills necessary for success in the athletic world. Students will learn steps necessary to run effective athletic programs and events. Course topics include philosophy, legal issues, game management including incorporation of technology such as press releases and webcasting, athletic field management and athletic survey of middle schools, high school, college, and professional programs. Students will participate in a variety of projects throughout the course which will enhance the overall athletic and academic experience of the campus.
Basic Electronics Course #5197
Level: 9-12
Length: Semester (5 credits)
Prerequisite: None
Graduation: Elective credit
Students learn the fundamentals of electricity and how it is used and controlled in electronic circuits. Students learn practical skills for solving real-life problems. Students write explanations of component and circuit functions as part of ongoing lab work. For the final project, students construct (solder) a circuit board project and complete a written report explaining how it works.
Virtual Enterprise Course #2310
Level: 11-12
Length: Year (10 credits)
Prerequisite: None
Graduation: Elective credit
In this exciting business course, students will create and operate a virtual business! Under the guidance of a teacher mentor, students will determine the nature of the enterprise, its products, services, and management structure. They will use current business software to conduct business with other students across the United States via the Internet. As business employees, students will receive a virtual salary, which they will use to pay virtual bills. They will also be able to make virtual purchases from other virtual enterprises across the country. In addition, as a part of the Virtual Enterprise program, students will also have the opportunity to work with real business partners, and even travel to some trade fairs where they will compete with other virtual enterprises throughout California. Anyone who wants to try out a possible business career should think about enrolling in the Virtual Enterprise.Personal Finance Course #2596
Level: 9-12
Length: Semester (5 credits)
Prerequisite: None
Graduation: Elective credit
This course introduces students to a way of thinking about personal financial decisions. Students learn to plan and manage their personal finances, achieve a financially successful life, and take responsibility as a citizen. Students think harder and farther about the larger and longer consequences of making financial decisions. Although many of the more practical aspects of personal finance will change over time, due to practices, technologies, customs, and laws, the fundamental awareness of ways to think about solving financial issues can always be useful.
Fashion Design 1 Course #1491
Level: 9-12
Length: Year (10 credits)
Prerequisite: None (Beginning Art Recommended)
Graduation: Elective credit
Fashion Design I is the first course of a two course CTE pathway. This course will focus on the fashion industry. The student will: Learn the aesthetic aspects of design necessary to create sketches, designs, and original fashions. It also studies fashion trends throughout history, from ancient times, to modern-day and includes an understanding of cultural, social, political, and economic influences on fashion design. Students utilize the elements and principles of design to create their own original designs in fashion. Through the use of a variety of fabrics, trims, embellishments and decorations students will express and explore fashion, art and design. Students will analyze the artistic nature of fabric and fashion design, explore the elements of the contemporary fashion movement and create their own interpretations of fashions. Throughout the year, students learn how fashion design is connected to other academic disciplines and the career opportunities that are related to the fashion industry and the world of fashion.
Fashion Design II Course #1492
Level: 10-12
Length: Year (10 credits)
Prerequisite: Fashion Design I (Beginning Art Recommended)
Graduation: Elective Credit
This course will continue the student’s focus on the fashion industry. Students will explore and demonstrate knowledge in cultural and social influences on the fashion industry. Students will demonstrate their knowledge of the elements and principles of design in both two and three dimensions. They will learn industry terminology. They will become familiar with prominent designers (past and present), recognize the impact of other art forms on the fashion industry, and use academic discipline as part of their learning the industry. Students will create a portfolio of sketches, figures drawings, study the world of textiles, as well as create fashion. Students will be required to research educational and career requirements and opportunities in the field of fashion. Students will explore how technology has impacted niche marketing and look at online (Etsy/e-bay) marketability of personal creations. Students will also explore interior design and how the fashion industry extends beyond the clothes they wear.